Help - Search - Members - Calendar
Full Version: Prisoners
Airsoft Community Forums > Sites & Players > Skirmish Sites England > TA Events
Pages: 1, 2
Phutty
When someone gets captured, I assume they are then deemed to be "alive" again. Does that mean they can be killed/shot again?

Will this then mean that we'll have sniper groups specifically targetting their own sides prisoners?... people shooting themselves to prevent their capture?

- This topic comes from a pub talk with the guys from my team who are attending.
DOA Samski
QUOTE(Phutty @ Mar 12 2006, 17:45 PM)
When someone gets captured, I assume they are then deemed to be "alive" again.  Does that mean they can be killed/shot again?

Will this then mean that we'll have sniper groups specifically targetting their own sides prisoners?... people shooting themselves to prevent their capture?

- This topic comes from a pub talk with the guys from my team who are attending.
*



As I understand it, once you are shot and awaiting medical aid, you are deemed to be immobile and un-operational, and therefore unable to shoot yourself. Once 'tagged' as a prisoner, you are deemed to have been disarmed. You can be 'rescued' by your own side, but only if they defeat those enemy escorting you as a POW.

I'm sure Ian/Dave will correct me if I'm wrong. innocent.gif
AK
Double post! blink.gif
AK
Ye why would a sniper shoot his own man when he can shoot the enemy next to his own man. tongue.gif
wormbyte
Here is the low down....

Somebody can only be taken captive by sneaking up to them and ordering them lay down their arms.

OR

While they are injured and waiting for medical assistance, although this only applies to being shot and not though the use of grenades in buildings. The reason being is that grenades will lead to unrealistic numbers of POWs and it basically means that a frag injury in a building leads to such heavy injuries that the player could be considered as incapacitated and thus unable to be captured.

When you do capture them you must order them to dis-arm themselves. By this I mean they should be ordered to remove the magazine from their primary weapon and their sidearm (should they have one).

They must then be escorted under armed guard back to HQ with either their hands above their head or oon their head, where they will be registered as a POW upon which they are free to go back to their own HQ and then back into the game.

If a player is not correctly disarmed then they may attempt to escape by shooting their escorts or they can be rescued by their own team.

If being escorted their capturers get distracted by a fire-fight or whatever and you see a chance to escape then do so and leg it as fast as you can. Just don't get the arse when you are shot in the back.

Cracking Day
So to confirm, if captured you can make a break for it? Even if weapons are empty?

I'll take the shot in the back if so!
wormbyte
QUOTE(Cracking Day @ Mar 13 2006, 14:12 PM)
So to confirm, if captured you can make a break for it? Even if weapons are empty?

I'll take the shot in the back if so!
*



Exactly, and for that reason we will introduce an incentive to avoid being shot. Not sure what it is yet though! sad.gif
Mad_Dog_04
zip ties and sandbags will solve that problem smile.gif

...for Ian anyway wink.gif.1
wormbyte
QUOTE(Mad_Dog_04 @ Mar 13 2006, 16:39 PM)
zip ties and sandbags will solve that problem smile.gif

...for Ian anyway wink.gif.1
*



sad.gif
Cracking Day
Ky or shall we just tear him?
XAngelX
So, you're shot, get captured... but then you can run away from your captors and return to the fight without consequences? Or when you escape your captors do you return to regen/wait for a medic to heal one of your lives?

My point being, if you're 'injured' to the point where you sit there, can't shoot and are effectively out of the game, why can you run away once you're captured?

Edit for ' '
ganjafarmer
are you allowed to have a conceled gun so when ur disarmed they miss a pistol or something and then u jsut wip it out shoot ur captor and run for it!! devil.gif devil.gif


and then give um the old whatever.gif
AK
You arse wipe! I tell you somthin on msn and spread it for all to see, well there goes my plan!

Might as well ask this now. Can you stab then with a rubber knife and run off?
ganjafarmer
QUOTE(AK Blow You @ Mar 13 2006, 18:17 PM)
You arse wipe! I tell you somthin on msn and spread it for all to see, well there goes my plan!

Might as well ask this now. Can you stab then with a rubber knife and run off?
*




i posted it b4 u told me on msn u whatever.gif
Cracking Day
You two need youre own special team!

There's special forces and special needs out there!
AK
Dude, calm. Is it anything to do with you know, why get envolved? Its not answering eitehr of our questions. You shouldn't go around accusing people of being special needs because they may be. Just becaus ethey may act like a prat sometime on the forums doesn't give you the right to call them special needs!
If you have special needs, you should know better.
Cracking Day
Looking at your typing, case closed.

Now run along to mummy for a good cry!
Brode
Read Wormbyte's post and add some common sense!

You're meant to disarm yourself when ordered to do so by your captor! If however you want to carry a concealed weapon then be prepared for the consequences. How happy will you be with someone dumping all your kit out of your pouches to check for a concealed weapon?

The way I read it is: If your captor doesn't tell you to disarm then you still have a live weapon to try to escape with.
Slim_Shady
QUOTE(DOA Samski @ Mar 12 2006, 18:20 PM)
QUOTE(Phutty @ Mar 12 2006, 17:45 PM)
When someone gets captured, I assume they are then deemed to be "alive" again.  Does that mean they can be killed/shot again?

Will this then mean that we'll have sniper groups specifically targetting their own sides prisoners?... people shooting themselves to prevent their capture?

- This topic comes from a pub talk with the guys from my team who are attending.
*



As I understand it, once you are shot and awaiting medical aid, you are deemed to be immobile and un-operational, and therefore unable to shoot yourself. Once 'tagged' as a prisoner, you are deemed to have been disarmed. You can be 'rescued' by your own side, but only if they defeat those enemy escorting you as a POW.

I'm sure Ian/Dave will correct me if I'm wrong. innocent.gif
*



Thats absolutely correct.

No concealed weapons, no underhanded tactics.

In order to keep the rules simple, and the game flowing we have to deal in absolutes, which means that every rule has to be black and white.


Next subject - you two can either stop flaming on our forums, or we can withdraw the privlege of using them.

Your choice.

K.O
yeh but lets be fair if you capture someone, and they turn around point and shoot you point blank thats gonna hurt like fuck!!! especially as some pistols are gonna be shooting up in the 340's !!! ANd if i capture anyone im just gonna ask them nicely to giv up all their guns an if they shoot me point blank even if they run il dump tackle em into the ground!!!
XAngelX
QUOTE(K.O @ Mar 13 2006, 21:33 PM)
yeh but lets be fair if you capture someone, and they turn around point and shoot you point blank thats gonna hurt like fuck!!! especially as some pistols are gonna be shooting up in the 340's !!! ANd if i capture anyone im just gonna ask them nicely to giv up all their guns an if they shoot me point blank even if they run il dump tackle em into the ground!!!
*



Then you'll be escorted off the site. NO physical contact is allowed.
Hero
So I can't even beat my sister up? sad.gif
I haven't got any decent ideas for balancing the running away thing unfortunatley, but if your shot while running away, can you be retaken prisoner? If so, maybe double the amounts of point they get if they recapture you?
ganjafarmer
QUOTE(Hero @ Mar 13 2006, 22:23 PM)
So I can't even beat my sister up?  sad.gif
I haven't got any decent ideas for balancing the running away thing unfortunatley, but if your shot while running away, can you be retaken prisoner? If so, maybe double the amounts of point they get if they recapture you?
*




tut tut tut nono.gif nono.gif nono.gif nono.gif nono.gif

you should't hit women never nono.gif nono.gif
K.O
QUOTE(XAngelX @ Mar 13 2006, 22:00 PM)
QUOTE(K.O @ Mar 13 2006, 21:33 PM)
yeh but lets be fair if you capture someone, and they turn around point and shoot you point blank thats gonna hurt like fuck!!! especially as some pistols are gonna be shooting up in the 340's !!! ANd if i capture anyone im just gonna ask them nicely to giv up all their guns an if they shoot me point blank even if they run il dump tackle em into the ground!!!
*



Then you'll be escorted off the site. NO physical contact is allowed.
*




Was a joke mate im not actually gonna do it as i know that any violence will not be tolerated!! but will be severly pissd off if someone shot me point blank with a pistol or an aeg for that matter!! If somone is taken prisoner they should take there mags out without question and not be able to shoot you! Yes run away by all means but turning around and shooting your captor! Maybe this is where a bang rule could come in ?
ionic gorilla
QUOTE(wormbyte @ Mar 13 2006, 12:44 PM)
When you do capture them you must order them to dis-arm themselves.  By this I mean they should be ordered to remove the magazine from their primary weapon and their sidearm (should they have one).

They must then be escorted under armed guard back to HQ with either their hands above their head or oon their head, where they will be registered as a POW upon which they are free to go back to their own HQ and then back into the game.

If a player is not correctly disarmed then they may attempt to escape by shooting their escorts or they can be rescued by their own team.
*



That seems fair enough to me. smile.gif

Ask me to disarm and I'll remove the mags from both my AEG and pistol. Also I'll not use any grenades that I might be carrying.

Don't ask me to disarm and I'll use either my AEG, my pistol or grenades to try to escape or take you with me in a pyrhic blaze of glory.

It's all down to the person capturing me; forget to ask me to disarm at your own risk.

Regarding point blank shots; if I'm shooting you point blank with a pistol, I'm also accepting that your mate might shoot me point blank with an AEG on full auto.

And the bang rule never works in situations like this. Instead it ends up with an argument along the lines of "Bang, bang, your dead!, "No I'm not because my mate shot you first", "No he didn't I said bang before him".
da fish
QUOTE(Hero @ Mar 13 2006, 22:23 PM)
So I can't even beat my sister up?  sad.gif
I haven't got any decent ideas for balancing the running away thing unfortunatley, but if your shot while running away, can you be retaken prisoner? If so, maybe double the amounts of point they get if they recapture you?
*



only if its your first hit. or second hit and healed by a medic. well at least thats how i read it
wormbyte
I missed a point that might clear up some issues.

If you capture someone who is a casualty then you must first apply medical aid before you can begin escorting them to your HQ.

Normal casualty rules apply. If they are hit and have no bandage on then anyone can apply medical aid.

If they already have a bandage on and they have received their second hit then only a medic can apply the medical aid.

So they can not shoot or move whilst being a casualty but are able to walk and posibly escape during the escort because you have mended their wounds before escorting them as POW's.

Clear? Or have I completely confused everyone?
Keldon
makes sense smile.gif
1 hitters are easy captures, anyone can cap them
2 hitters need a medic
3 hitters are dead and cant be captured
XAngelX
QUOTE(wormbyte @ Mar 15 2006, 14:04 PM)
I missed a point that might clear up some issues.

If you capture someone who is a casualty then you must first apply medical aid before you can begin escorting them to your HQ.

Normal casualty rules apply.  If they are hit and have no bandage on then anyone can apply medical aid.

If they already have a bandage on and they have received their second hit then only a medic can apply the medical aid.

So they can not shoot or move whilst being a casualty but are able to walk and posibly escape during the escort because you have mended their wounds before escorting them as POW's.

Clear?  Or have I completely confused everyone?
*



Thats cleared it all up for me Ian, cheers.

Should make capturing pow's a bit more challenging, and possibly reduce the overall number. Good stuff. The rebel tally was quite ridiculous last time biggrin.gif
wormbyte
QUOTE(XAngelX @ Mar 15 2006, 16:20 PM)
The rebel tally was quite ridiculous last time  biggrin.gif
*



It was ridiculous. But you live and learn, and we do try to learn smile.gif
ZeroPositive
Brings Cattle Prod smile.gif

This sounds a bit confusing... will people be targetting medics due to this?

Keldon
medics will get targeted no matter what!

rebel scum is rebel scum, just cause he can apply a band aid dosent make him any less of a target!
da fish
QUOTE(ZeroPositive @ Mar 16 2006, 00:41 AM)
Brings Cattle Prod smile.gif

This sounds a bit confusing... will people be targetting medics due to this?
*



more than likely, but then im sure part of the point of this is mil-sim, and shooting medics happens.

(reminds me of the video of the american medic getting shot by a sniper and getting up after being saved by his B.P. vest then the squad capturing the sniper and the camera man)
Hero
And didn't that medic have to treat the sniper who shot him? Or was that some unrelated incident.
Anywho, thanks for the clear upance Ian.
Phutty
Here are a few more questions:

Do the sides get the points for a kill when the person turns up dead at the HQ - or is it when they go down in the field?

I can see some damned underhand tactics coming out of this... and I like that.. all within the rules of course.

You get more points for a capture than for a kill, correct?
XAngelX
Capture is 5
Kill is 1

A kill is reported by the dead player when they return to HQ to respawn.
Phutty
QUOTE(XAngelX @ Mar 18 2006, 18:15 PM)
Capture is 5
Kill is 1

A kill is reported by the dead player when they return to HQ to respawn.
*



Doesn't that mean that every person who is captured is going to try to run away, regardless of whether they're going to get shot...
ganjafarmer
QUOTE(Phutty @ Mar 18 2006, 17:50 PM)
QUOTE(XAngelX @ Mar 18 2006, 18:15 PM)
Capture is 5
Kill is 1

A kill is reported by the dead player when they return to HQ to respawn.
*



Doesn't that mean that every person who is captured is going to try to run away, regardless of whether they're going to get shot...
*




of course everyone is gonna run coz if u just are a good boy/girl and go with them they get points. but if you run there is a chance you will get away.

so if you escoring a pow back there is a HUGE chance they will run even at the risk of getting shot.

get a pow back get 5 points
but kill a pow get 1 point
Phutty
QUOTE(ganjafarmer @ Mar 18 2006, 19:04 PM)
QUOTE(Phutty @ Mar 18 2006, 17:50 PM)
QUOTE(XAngelX @ Mar 18 2006, 18:15 PM)
Capture is 5
Kill is 1

A kill is reported by the dead player when they return to HQ to respawn.
*



Doesn't that mean that every person who is captured is going to try to run away, regardless of whether they're going to get shot...
*




of course everyone is gonna run coz if u just are a good boy/girl and go with them they get points. but if you run there is a chance you will get away.

so if you escoring a pow back there is a HUGE chance they will run even at the risk of getting shot.

get a pow back get 5 points
but kill a pow get 1 point
*



Interesting, going to make things very very interesting indeed.
AK
If you do a closed box around the pow it will make it very hard for them to escape without using physical contact.
Also how far away does the pow have to be before they can reload their weapons and is classed as escaped?
Mad_Dog_04
QUOTE(AK Blow You @ Mar 18 2006, 18:30 PM)
If you do a closed box around the pow it will make it very hard for them to escape without using physical contact.
Also how far away does the pow have to be before they can reload their weapons and is classed as escaped?
*



that would take too many to surround one guy and leave a hole in the battlefield... but if you wanna do that, feel free!
Dan Breen
Reading through this thread, looking at this, there will be virtually no prisoners this year.

What I can see happening is two fold - 1) as soon as you're healed to be taken prisoner you'll run, get shot and go out as KIA, 2), most people won't bother taking prisoners because they'll only end up wasting a bandage.

If I remember correctly from last year:

Once you were POW you were disarmed, (the POW removed the mags from their guns), and were guided back to the HQ to be reported as POW. While being escorted the POW could not try to escape unless his escort strayed a significant distance from him or were taken out themselves.
In short, POWs were like walking wounded - no independant action unless you were left for 10 minutes, (to bleed out), and you were KIA, or were rescued.

That could prevent a few frayed tempers from being shot at close range while trying to escape.

One thing you could add - maximum of one POW per escort
Mad_Dog_04
I wasn't disarmed or asked to remove mag last year smile.gif Also someone says "please come with me" wasnt very persuasive lol
TMaC
talking with ian, he should have a few changes to the POW rules to clear things up and make them easier to manage
Mad_Dog_04
plasticuffs wink.gif.1
Hellhound_Uk
QUOTE(Mad_Dog_04 @ Mar 19 2006, 22:43 PM)
plasticuffs wink.gif.1
*



Or the more impressive and re-useable nylon tie-loc cuffs.

The whole running away anyway regardless of you getting shot is kinda stupid due to the context of the game style we will be playing, namely Mil-Sim... bangin.gif

Would you actually try to run off if you thought you would get a real 5.56 round in your back? nono.gif
Syko
if i get captured im running reguardless as soon as i get the opertunity im a gonner 5 kills compared to 1 no contest, fair enuff shoot me ill take the pain its worth it! i expect all rebels to feel the same

better to die a martyr than live as an traitor!!

for the greater good and the righteous cause

rebels for the win!!

kamakazie!


-syko violent-smiley-017.gif

(hmmmmm.... living up to my name)
XAngelX
....*sigh*...

I'm guess Ian has addressed this issue already in private, as TMaC suggests.

Because as it stands, this is stupid. Everyone will run, everyone will get shot and absolutely no POW's will be captured all day... rather pointless.

Eagerly awaiting the actual, updated, POW rules.
Slim_Shady
Ian and I have been discussing the issue of prisoners and have made the following decisions:

Not all players have the same tacical value. This means that only Section, Platoon and Company Commanders can be taken prisoner.

Not only that, but 2 captors are required to handle one POW.

Section, Platoon and Company Commanders will be easily identifiable via means of the ubiquitous duct tape on the arm method - Red for Company, Blue for section/platoon.

In the first TA, we ruled that as soon as you were taken Prisoner, you were considred to be disarmed, even if in real life you kept hold of your AEG. Disarmed means just that, no hold-outs or back-up weapons of any kind. The fact that you keep hold of your AEG is simply an allowance that people may not want a complete stanger grabbing their £800 rifle.

Next - Escape Attempts. In order to streamline the process and curtail any issues that may arise, no-one will be making any escape attempts, no matter how heroic you might think you are - Choose Life!!

Lastly - the ONLY cicrumstance in which you may not be taken prisoner is if you are dead, and we expect players to be honourable enough NOT to lie about their current injury status. The length of time you can expect to remain a POW is about 10 minutes, because as soon as you are escorted to the enemy HQ, you are allowed to rejoin the game from your sides Regeneration/Spawn point.
challenger
That all seems fair will company comanders be worth more as it probably will be quite a feat to fight your way into the enemy hq capture him and get him all the way back to your base.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.