First to introduce myself: Deki, AKS, Slovenia
I've been in airsoft for about 6 years, playing almost every weekend, created more than 20 scenarios, played a lot more of them and have attended/organised some international events.
I guess i could add fair impressions with all that background.
I loved the Copehill Down as did we all. It's one of the kind and thanks to all you bunch who organised this event. If there is TA3 next year, count me in

! And I promise to bring more crazy Slovenians

To be able to sleep in the buildings (friday night) was great.
Food stand + water onsite was great. Vehicles are always welcome and spice things a lot.
I enjoyed talking to every last one of you guys as I found out we all have the same interest (LOL).
I admire one guy (young, medic with G-spec, urban camo pants, black top). He saved my ass many times

The strangest thing for me was the marshals. I mean there was more than 20 of them (whenever i took some video footage they were in it

). For me it was not a good sing as I got the feeling people might cheat. Regardless, I had very little problems with people not taking hits (perhaps 3-4 incidents during 24 hour event) so fair play all the way.
If i hit someone he(she) clearly showed me that he was hit, even if he was able to move behind the corner and I was not 100% sure if my bb's hit him. I did the same and we were all happy

. One guy even thanked me (during the night time) when he took me out with mk5 (it took me about 5 seconds to estimate/realise what happened

).
Some might say it's too far to travel form Slovenia to UK, but with airplane you can get there in 2h + 2-3 hours from airfield to Copehill. Taking airsoft replicas on a plane was a 100% joy and we had 0 complications.
I admire players from D-force who made it by car from Bratislava to Copehill (and back) and not to mention players from Scotland, Sweden,.... Must have taken you 10+ hours to get back home in that shitty weather.
Now the things i didn't like
Lack of command/HQ (rebels). As many of you mentioned we were just scattered units withouth any plan or missions. I honestly think that was the biggest flop of this event.
I also didn't like the fact, that coalition forces were allowed to drive right through our lines and pop out of the vehicle 3 houses back. I mean it was mil-sim. So at least let us destroy the transporter with an m203 or an mk5. One time we held the south-east side of the village (behind BP) and 2 vehicles drove from Shrewton street toward us, we (10-15 of us) moved off the road, aimed at them (me with m16 w/m203) and could easily stoped/killed them all. But because vehicles can't be destroyed and players inside can't be killed they just drove 1m by us and popped out 3 buildings behind our line. Mil-sim?
Those two things are the biggest flops that need to be sorted out for TA3
Gamemaster type of game
(Mil-sim, Film-sim)
We practice this a lot and I must say it's the best way to keep the scenario in the guidelines you created for the event. Gamemaster has the ability to keep the game linear or non-linear so what you do in the combat does count. There are a lot of small submissions to scatter the intensity of the fight because we don't need 50 people defending one house and 50 of them attacking it.
The second thing a gamemaster type of scenario can bring is time-critical missions. The adrenaline starts pumping when you know you only have to hold this building for just a few more minutes to complete the mission (mission has to have some logic behind it to spice it up).
Think of gamemaster as a high command (GOD even). He gives orders and field commander on either side does his best to complete those orders.
Gamemaster has god-view ON, so he can increase the difficulty for one side if they are completing their missions one after the other.
Best regards to all from Slovenija and see you guys on a battlefield!
Deki
p.s.
we were killing them better then they were killing us, or was it vice versa